I am a 3D Generalist and visual effects artist for feature film and advertising projects.
As a 3D Generalist, I have production-experience in all aspects of the CG-pipeline to finish a shot from concept to final.
At the moment my focus lies on 3D environment work.
Disciplines:
Modeling:
Production-experience in organic sculpting, hard-surface modeling, kit-bashing and procedural modeling for terrains and assets. Using projection, deformer and height-field techniques in Maya and Houdini to create environments.
Concepting:
Production-experience in setting up cameras, blocking out concepts and compositions for full-cg shots.
Scattering:
Using scatter methods with Maya Mash, Houdini and Clarisse to populate environments with heavy detail, foliage and urban structures.
Look dev:
Production-experience in shading with Arnold, Vray, Clarisse, Substance and Mari. I am combining traditional and procedural shading techniques. Production-experience in texturing with Substance, Mari and Photoshop.
Lighting and Rendering:
Deep understanding of lighting and rendering principles for raytrace renderers like Arnold, Clarisse, Renderman and Vray. Creating Renderlayer and AOV setups for beauty recreation and comp.
Currently I am available and interested in freelance and remote work. contact me
Software skills:
3D:
Maya, Clarisse, Houdini, zBrush, Substance, Mari
Rendering:
Arnold, Clarisse, Vray, Mantra, Renderman
Compositing:
Nuke, After Effects
Others:
Illustrator, Premiere, inDesign,
scripting (basics):
Python, VEX, Mel
film credits
Working for DNEG London and MPC Vancouver as a 3D environment TD, I specialized in creating full-cg environments for movies like Fast & Furious 9, Maleficent: Mistress of Evil and Pokémon: Detective Pikachu.
Fast & Furious 9 (2021)
3D Environment Generalist TD
DNEG London